. Summary: Arc Rise Fantasia is set in the Meridian Empire. Creatures called 'Contaminant Dragons' are causing trouble as they pass the Meridian in flocks. If one is killed, the resulting explosion poisons the local area. When the empire receives word that a massive horde has its sights on the capital Arc Rise Fantasia is set in the Meridian Empire.
Creatures called 'Contaminant Dragons' are causing trouble as they pass the Meridian in flocks. Sono hanabira ni kuchizuke wo 5 english patch. If one is killed, the resulting explosion poisons the local area. When the empire receives word that a massive horde has its sights on the capital of Diamant, it immediately sends out an army to fight them, including L'Arc, a cool and collected novice mercenary, and his friend Alf, the beloved prince and second in line for the throne.
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Arc Rise Fantasia Review
L'Arc is severely injured during the battle, but is saved by a girl named Ryfia, who has secrets in her past and possesses the power to control 'ley squalls,' naturally occurring storms of no magic that usually take the form of luminous rain. A young woman named Adele, who has been a friend of L'Arc since childhood, renders assistance to the party through use of her unique form of combat, Luminomancy. Graphics are just beautiful as well as the story.
The characters are fully developed, despite the awful voice acting. In my opinion, the game Graphics are just beautiful as well as the story. The characters are fully developed, despite the awful voice acting.
In my opinion, the game would've been perfect if it weren't for the terrible voice acting. After you finish the story there are many reasons to keep playing, though I'm not gonna spoil it. There are a variety of detailed weapons. Customizing armforce adds to the strategy. The game encourages you to level up and unlock armforce, though it can be very time consuming. I cried so much on a few parts. Especially the ending.
The OST is amazing and flawless!! Currently in my music lists. I recommend this game to all rpg players out there. This game needs more credit and should have a sequel!!
It took me almost 7 years to pick the game up and decided to start from the beginning. I can still look behind and see my younger self hoping It took me almost 7 years to pick the game up and decided to start from the beginning. I can still look behind and see my younger self hoping this to be a good JRPG that would be even better than Tales of Symphonia: Dawn of the New World. Well today I can say that YES it is in my opinion one of the most underrated JRPG's of the last 10 years.
Some reviews point for some flaws of the game but they actually ignore completelly what is good in this game. Let's begin with the graphics. They are really good for Wii standarts and I believe if the game had an HD remaster it would still look good, The battle effects, expec arts, rogress summons, magic effects, they all look stunning (once again for Wii standarts). Some animations out of battle seem a little bit 'lazy-made', by this I mean that when its not a cutscene or a battle there are almost no animations for most of the characters other than walk, run, punch, even when someone hands you something you don't see any sort of animation that supports the act. For the characters, all of them are easy to recognize (not counting with the NPC's that keep repeting themselvs through nearly every main city or town), you know Rastan like that bad ass adult that really shakes a tough atmosphere, Leslie the sexy shooter with somehow a very strong sense of duty and responsability and yet teasing personality.
All of them are easy to keep in mind and all of them have a very good development but I'll leave that for a path more ahead on this review. The monsters have models that repeat in at least the first half of the game, only having a slight recolor to distinguish the weaker ones from the stronger ones, a critical thing to point yes, but in an anime like JRPG its a very common practice, but that doesn't erase the fact that is bad. Music: Not the worst game for the soundtrack, yet not the best too. What can I say? It has some tracks that really catch the moment that we're living on the game, and others just keep repeating (ex: the dungeon track). I've noticed something really curious too, imagine that you just got a cutscene by getting to a point on the game and something really dramatic is shown, the music reflects that dramatic event even when the cutscene ended, however if you go out of that 'room' or 'zone' of the town or dungeon to fullfill what that dramatic event caused the music just changes to the normal one all of the sudden. Some of you may be scratching your heads now, but think a little with me here, if someone important is killed in the game and the killer is close, you will run to catch him, but while you're at that small chase the music that makes the player feel the pressure still goes on until you face the killer (im not saying this happened, just using it as an example of normal game design), so its like 'omg this is happening' in one zone and 'oh its all normal now' as soon as you leave the zone or the room.
The rest, its pretty decent for a tradicional JRPG. Gameplay: Oh boy, this is what i personally consider the most important thing in a game. The gameplay is kinda of a complex one yet very nice to experiment with.
Everytime you buy a weapon you get those gems attached to them that if you train enough you can actually take them off and equip in other weapons, this is a good thing to make the grinding being not only for XP purpose because this game is kinda hard and requires a good share of grinding for levels because every boss fight will get you mini-heart attacks every time that the boss turn is on. The Orb system is not a hard one to learn weither but one thing in this game is kinda out of place and that is the WP, that's a thing that just shouldn't be there, it isn't necessary, its use is soully make the game harder. Overall think it like the materia system from FFVII turned into a small puzzle that awakens your weapon's secret power. Story: Well, there are good points and bad points here, I'll start with the bad ones. The map is huge they could have made at least 20 more locations but instead the story makes you go to the same places multiple times in different orders again and again, I lost count of how many times I've visited the republic's capital only to be sent to a small town for the party to have a small conversarion at the entrance and then 'let's get back to the capital'. Dungeon recycling is also present, sometimes its justifiable and sometimes just seems that the game designers were out of places to visit.
Now the good part, the Story kinda keeps you going with the mystery and triggering your curiosity to look for more rogress and has an ending that made me kinda cry because of 2 things, and one of them is that there will be no sequel (the other would be spoiler). The character developing is there too and evolves with the pacing gone just right. Problems: Horrible english dub (Just play undub please), low score reviews because it wasn't a big game company that made it.
When I first bought this game, I was really hoping for a great RPG experience like the one I got from Tales of Symphonia. Sadly, that's not When I first bought this game, I was really hoping for a great RPG experience like the one I got from Tales of Symphonia. Sadly, that's not what happened. Granted, I had a little fun with strategic combat that the game provided and the graphics are quite nice (for the Wii, anyway), but as I played the game longer, the faults began to surface. While I did enjoy the combat system, it seems that console-based RPGs are more suited to real-time. Second is that while standard enemies are no problem, the bosses are unforgivable and force you to grind levels to even stand a chance agianst them.
The last two things, however, are what really killed it for me. The story (for the most part) is very shallow and too similar to Tales of Symphonia to be bragged about, and I couldn't find one character in this game who wasn't either irrelevant to what was going on or just cliche as all hell, especially Adele and Ryfia. And of course there's what everybody else has touched on: the English voice acting is absolutely horrendous (not helped by the fact you can't change it to Japanese). The bottom line is that if you're looking for a good RPG on the Wii, Arc Rise Fantasia isn't the last game to look for, but it's certainly not the first.
Contents. Emulation Information Controller Map Overlap Arc Rise Fantasia is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers. Problems There are no reported problems with this title. Enhancements HD Texture Packs Bloom Offset in IR1 This title suffers from Dolphin's blooming offset problem. It will have several copies of the bloom spread out from the source, and can be very distracting.
Disabling Scaled EFB Copy in Dolphin's settings will influence how the blooming effects should look, but this likely results in some issues on its own. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r6607 Windows 7 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5850 Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision r7478 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 No problems at all. R7590 Windows 7 Intel Core 2 Quad Q9550 @ 2.83GHz ATI Radeon HD 5750 Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup).
Shoulder patch design. Overclocking the CPU to 3.4GHz solves the issue. 3.0 Windows 7 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen.
Here it doesn't seem as common or harsh, but it could be later. I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems. Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be.
This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Windows 8 Intel Core i5-2310 @ 2.9GHz NVIDIA GeForce 9800 GT The game has some small locked (not bother, they are only loadings) also has small variations of FPS, 'sometimes' some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native.
Windows 8.1 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 780 No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the 'Heal' spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.
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